Any time saved on creating a hero is eaten up by the number of times you get killed due to not understanding what sort of character you're adventuring with and wrangling with choices whenever you level up later on. But the huge number of talents and stats attached to each adventurer means that doing so just drops you into the game with scarcely an idea of what you're doing. You can cut to the chase and select an adventurer with prerolled skills and stats, along with a suitable randomly chosen goofy name such as Gerron Goose or Glombo of Wildfang. And so on.ĭocumentation and in-game tips are plentiful, leaving you with a lot of reading to do when rolling up a character. Pick a dwarf, and you're stuck with a mercenary, sapper, or prospector.
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For example, if you choose to play as an elf, you can become a ranger, fighter, or spellweaver. In addition to all of this, there are a pile of races to choose from, all pulled from standard fantasy folk such as humans, elves, and dwarves, and in turn slotted into about 20 race-exclusive professions. Each hero comes with eight attributes, nine base values, five talent pools with five separate skills in each, a raft of combat talents dealing with each weapon type, three schools of special abilities, magic talents for spellcasters, and a recipe book for the alchemical, blacksmith, and archery goodies that you can put together on your own. Characters are crammed with finicky stats, talents, and attributes that can be hard to come to grips with, especially in the beginning. The game's mechanics are derivative and cluttered up with extraneous rules taken from Drakensang's pen-and-paper inspiration, The Dark Eye. Just about the only touch of originality comes from the main plotline's focus on dragons, which at one time ruled the world before a scaly civil war.Ĭramped quarters and an unwieldy camera make adventuring indoors rather awkward.
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Quests are many and feature myriad goals that run the gamut from keep-busy jobs such as killing a white wolf and tracking down a stolen diadem to cleaning out a crypt of the undead and solving riddling rhymes.
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As with timeless RPGs such as Baldur's Gate, you manage an entire party of up to four adventurers.
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Gruff but lovable dwarves, hippie elves who just want to be left alone, mysterious messages from old friends, rampaging goblin hordes, and forgetful mages who are mirror images of Gandalf make up the cast of characters in the medieval fantasy land of Aventuria. Everything here seems to have been randomly pulled out of the grab bag of RPG cliches. You play a stereotypical hero who starts off as a nobody, yet soon becomes a legendary adventurer as the fulfillment of-yep, you guessed it-a prophecy. The Radon Labs-designed game still hits the spot if you're looking for a traditional RPG with just the right mix of wizards in pointy hats and unsung heroes looking to fulfill their destiny.ĭrakensang's story and setting have been compiled from so many fantasy novels, movies, and games that Drakensang will initially cause deja vu. Production values are wanting in spots, but even with voice acting that might make your ears bleed and some convoluted character development, this remains an involving, old-fashioned heroic saga. Last year's hit from Germany, Drakensang: The Dark Eye, has arrived in North America with a budget price and a classic scope that evokes the likes of Baldur's Gate.